

In the event of the player holding more stocks than their current party size, the headshots are supplemented by Smash Bros. Stock count is displayed on the left-hand side of the screen, as a head icon of each character remaining in their current party. Players are assigned a set number of stocks to complete a level, which they can supplement by finding Stock Balls. Brawl) Īn example of a stock display in Brawl's Adventure Mode. The Subspace Emissary ( Super Smash Bros. The player can choose their number of stocks (one to five only), similar to Classic Mode.Ĭontinues also function the same way in this mode as in Classic and All-Star modes.

Losing their one stock results in an automatic Game Over.Īdventure Mode ( Super Smash Bros. In SSB4, players cannot continue in All-Star Mode. However, choosing to Continue after losing that stock will respawn the player back into the middle of the match they lost their stock in, rather than starting the match over again as in previous games.Įach player has only one stock to complete the entire mode, with their damage percentage carrying over between matches, although they can use up to three ( Melee and Brawl) or two ( SSB4) Heart Containers, and in SSB4, one Maxim Tomato and Fairy Bottle, each of which lie in the All-Star Rest Area, to help maintain their single stock.Ĭontinues function the same way in this mode as they do in Classic Mode. In SSBU's Classic Mode, players have only one stock in every match, unlike the previous installments. As such, the player must clear the game without continuing to win at Intensity 9.0. 5 (the player has no choice in the matter) and their Global Smash Power. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by.

Losing both stocks brings up the Continue Screen. In SSB4's Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used). The amount varies on the difficulty higher difficulties require more coins. However, the player's score is cut in half, and in Melee and Brawl, the player must pay a small compensation price with coins they have collected if the player cannot pay the price, they cannot continue. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. When the player uses all of their stocks, the game gives them the option to Continue. If the player can complete the mode without using a single stock, they will receive a bonus, whose value varies depending on the game.įailing the Bonus Stages of Classic Mode does not cost the player a stock, nor does it count for the loss of the No-Miss Clear bonus. When a player is KO'd, they use up a stock. Stocks remaining are displayed as small icons - icons of their character's face (in Smash 64, Melee, Smash 4 and Ultimate) or dots (in Brawl) at the bottom of the screen above the damage percentage. This cannot be increased after starting and before quitting or receiving a "Game Over", although the player's damage percentage resets between matches as well as after using up a stock. Players can choose to begin with between one and five stocks, with three as the default number. In single-player modes 1P Game/ Classic Mode
